Inviolate's visual style stemmed from a love of old retro classics such as Doom or Eye Of The Beholder.
The detail captured by every pixel was impressive and an element we wanted to express in our own artwork.
Placing 2D pixel-esque characters and monsters in a 3D environment was a hybrid designed to marry old school with contemporary. However, this vision has been difficult to realise, both technically and due to animation complications. In short, we felt quality was starting to suffer and this was not a compromise we wanted to take.
With this in mind, we have decided to advance into a fully 3D styled game. The likes of Legends of Grimrock have successfully achieved something similar, which gives us confidence in going down this root.
We now have an amazing 3D artist onboard who is taking our alpha artwork and turning them into stunning models.